Toxikk regresa a las raíces de los shooters de arena

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Toxikk es el disparador en primera persona, que está desarrollando Reakktor Studios con el objetivo de retomar las mecánicas de los shooters de finales de los 90 y principios del milenio.

Reakktor está desarrollando a Toxikk como si los shooters militares actuales no hubieran existido, descartando la salud regenerativa, nivelación, gratificaciones, clases, y demás elementos que encontramos en FPS modernos. La desarrolladora menciona que ofrecerán movimientos rápidos y precisos, con controles para el mouse altamente configurables. Y sí, Toxikk será exclusivo para PC, llegando a Steam Early Access durante el último cuarto de este año.

Los amantes de Unreal Tournament podrían estar interesados en ver el primer video con gameplay:

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FRAG LIKE IT’S 1999! Classic Arena-FPS Action for PC

September 19, 2014 – HANOVER, GERMANY – Indie developer Reakktor Studios today released a “Gameplay Reveal Trailer” of their upcoming back-to-the-roots Arena-FPS. The footage shows the alpha build of TOXIKK in action.

About TOXIKK: Inspired by the big shooters from the late 90s and early 2ks, the sci-fi/near-future themed game plays as if today’s military shooters never existed: There is no leveling, no regenerating health, no perks, no cover systems, no classes, no configurable weapons and no iron sight aiming. Instead you get fast and precise movement (with deeply configurable mouse controls), double jumps, dodge jumps, booster pick-ups, nine iconic weapons to be carried around simultaneously, secondary fire modes for every weapon, vehicular game modes, jump pads, health-packs, lots of vertical gameplay, optional mutators (incl. instagib) and everything else that made these kind of games so addictive. The game also features a configurable BOT-MODE to let you train your skills offline. TOXIKK is exclusively designed for PC and scheduled to launch via Early Access in Q4/2014.[/pane]

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