Bungie detalla los cambios a Destiny 2 tras controversia

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Debido al descontento con el sistema de experiencia de Destiny 2, Bungie canceló el streaming que planeaban de la nueva expansión para en su lugar detallar los cambios que estarán realizando al juego. 

Ayer el estudio publicó un extenso texto en donde además de abordar la controversia sobre el sistema de experiencia, anunciaron las próximas actualizaciones al juego y prometieron tener una mejor comunicación con la comunidad de Destiny 2.

En cuanto al sistema de XP, comentaron que su idea era mantener actividades lentas tan remuneradoras como las actividades de alta intensidad “sin mostrar variaciones confusas en los valores de XP”, agregando que la forma oculta en la que fue implementada la mecánica traicionó las expectativas de trasparencia de la gente hacia el juego.

 

Además mencionan que el ajuste que hicieron de ahora requerir 160,000 de XP resulta en que se vuelve muy lento el avanzar de nivel en algunas actividades, por lo que ya se encuentran en proceso de hacer una recalibración para mejorar el sistema tan pronto como sea posible.

La adición más destacada de las que estarán realizando durante diciembre, es la inclusión de los llamados “Masterworks” el 12 de diciembre, los cuales son una variante de las armas legendarias que permitirán mostrar el número de muertes que el jugador ha realizado con esa arma, además de que generará orbes al realizar muertes múltiples, y añadirá bonos al arma “tomados aleatoriamente de una pequeña selección”.

Personajes arriba de poder 250 podrán obtener los Masterworks de cualquier actividad que otorgue armas legendarias, mismos que podrán ser desmantelados en caso de que no los quieran, y usar esas partes para convertir un arma legendaria en Masterwork. Bungie menciona que en un futuro planea expandir los masterworks a otras piezas de equipo, lo que puede resultar en un buen incentivo para que la gente continúe jugando.

Debajo encontrarán el resto de la actualizaciones que saldrán durante diciembre en Destiny 2, tomadas directamente de la publicación de Bungie:

  • [DEC 5] Armor Ornaments will be added to some existing Armor sets for more visual customization without losing your Shaders or Mods
    • These ornaments will be unlocked by completing objectives specific to each set, and are permanently unlocked account-wide, just like Exotic Weapon ornaments
    • They will be applied to the base pieces that you may already have collected, and can now unlock on Vendors if not
    • In Season 2, the following sets have ornaments unlocked in their respective activities:
      • Vanguard Faction Armor
      • Crucible Faction Armor
      • Trials of the Nine Armor
      • Iron Banner Armor
      • Dead Orbit Armor
      • Future War Cult Armor
      • New Monarchy Armor
      • Eater of Worlds Raid Lair Armor
  • [DEC 12] Faction Armor and Weapons will be unlocked for purchase for Legendary Shards and Faction Tokens on most Faction Vendors
    • All five Armor Slots will always be present, and Weapons will rotate weekly on Factions that have them
    • Slots will be unlocked by claiming Reward Engrams from the respective Faction
    • You will get credit for engrams you may have already claimed since launch
  • [DEC 12] Xur has some new offerings for players collecting Exotics:
    • Every week, you’ll be able to acquire one of the new Fated Engrams using Legendary Shards that will decrypt as Exotics that aren’t already in your collection
    • A simpler Three of Coins that boosts Exotic drop rates from any source for 4 hours
      • No obscure stacking mechanics or need to re-apply before every boss
      • These cost Legendary Shards and you can have as many as you like
  • [DEC 5] Banshee has some updates on the Weapon and Armor Mod front:
    • For players wanting to clear some Mod inventory space, Rare quality Mods will dismantle into Gunsmith Materials and have a chance to produce Legendary quality Mod Components
    • For players chasing specific Legendary Mods (including Legendary Kinetic Mods), Banshee will offer a selection of specific Legendary Mods for direct purchase, with a selection that will rotate daily and cost Legendary Shards and Mod Components
  • [DEC 5] For players chasing a world Legendary or looking for Masterworks, Master Rahool will sell some of his rumored hoard of Legendary Engrams for Legendary Shards
  • [DEC 12] Commander Zavala and Lord Shaxx will sell Gift consumables for Legendary Shards that can be used during a Strike or Crucible Match that will serve the following functions:
    • Grant bonus rewards to everyone in that activity upon completion, friend or foe alike
    • Award anything from Faction Tokens to a round of Exotics for everyone in the match
  • [DEC 12] Exploit safeguards on Chests and Resource Nodes are greatly relaxed and players should encounter them less frequently
    • Even if they do, drop rates for Tokens is only reduced to 30% instead of 0%, and Glimmer will be unaffected
    • We want to associate a visual indicator with this in a future update, but we weren’t able to pull that off in this update (but we hear you!)
  • [DEC 12] Vendors will now beckon you to hand in your Reputation Tokens only when you’re carrying enough to earn a Reward Engram
  • [DEC 5] Changes affecting Reputation Tokens:
    • Daily Challenges will have Reputation Token awards increased across the board
    • Cayde’s Treasure Chests still offer variable rewards, but now guarantee (at minimum) a payout of destination appropriate Reputation Tokens
    • Strikes will drop a larger number of Vanguard Reputation Tokens
    • Common quality Destination Resource Tokens will have their drop rates increased to 100%, and values per Token increased as well (by 50% for common quality Tokens and 250% for rare quality Tokens)
    • On the balance, Reputation required per Reward Engram will increase for Destination Factions (+37%) and Gunsmith (+50%)
    • Leviathan Raid Tokens will be redeemed at Benedict immediately upon obtaining a Token, instead of requiring a full clear before unlocking

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